Digital Sculpting for Artist

Course Description

Create your own masterpiece

The workshop focuses on the creation of complex organic 3D Models, 2D and 3D Texture for use in animation and video game development. 

Participants will discover Surface Texturing to give a realistic clay look. Techniques for cutting and building surfaces to create both rigid and soft surface will be provided. The aim of this is allow participants to create a finished sculpt of a 3D organic character with hard surface, painted and textured elements.

Learning Outcomes

  • An overall understanding of work with digital sculpting in the 3D program Z-Brush and similar software.
  • A solid foundation in the artistic and technical aspects of digital figure sculpture and Produce a visually strong design for a stylized character using a range of techniques.
  • An understanding of how to work with high polygon models.
  • Apply knowledge of character production workflows to create a production ready asset.
  • Cultivate familiarity with digital sculpting brushes which are universal across software packages.
  • Model/sculpt and Texture a 3D character to specifications

Topics Covered

  • Mesh Creation
  • Sculpting the Head
  • Sculpting the Body
  • Detailing the Character – Hard Surface Techniques Tips
  • Surface Deformation Techniques
  • Character Accessories
  • Application materials and paint to models
  • Sculpture techniques

Course Details

Award:

Certificate of Participation

Duration:

40 hours

Entry Requirement:

Age 18 years and above

Recommended for Media Professional and Free Lancers

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Flexibility in Planning and Teaching

Theoretical Knowledge

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Practical Skills

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Individual Work with a Mentor

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Final Individual Project

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