Bachelor of Science (Honours) in Gaming and Animation (TOP UP)

Course Description

This course includes the foundations of computing and the more advanced study of computer games and animation. This is a rapidly expanding area of computing which requires an appreciation of recent technological advances. The course initially focuses upon the basic principles underlying the field and upon those principles on which these advances are built. The study of the more advanced topics develops from these principles. 

Modules :

  • Advanced Artificial Intelligence 
  • Advanced Object-oriented Programming 
  • J2me Game Programming 
  • Multimedia Applications Design 
  • Object-oriented Game Development 
  • Project 
  • Software Project Management

Duration

Full-time 12 months / Part-time 16 months

Delivery Mode

Each lesson is 3 hours and is conducted in a classroom setting at Informatics Campus.

The average teacher / student ratio is 1:40 (practical) 

The average teacher / student ratio is 1:50 (lecture)

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Certificates
Job Level
Certificate Issued
Area of Training
Information and Communications
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Flexibility in Planning and Teaching

Theoretical Knowledge

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Practical Skills

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Individual Work with a Mentor

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Final Individual Project

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